I have never voiced my opinion on crowdsourcing freelance websites, but a couple of weeks ago I was asked to submit a logo to a project on one such site and so I had my first experience with them. I don't (generally) use these websites because I take all kinds of issues with them. I first learned about websites like Elance and crowdSPRING in 2007 from a college friend. The concept, if you are not familiar with it, is that people seeking work done for a project will put up creative briefs and bids, and graphic designers or marketers will create work for said project, each hoping to win the bid. Jobs can range from a couple hundred dollars to thousands, depending on how much a given company is willing to front. This seems like a great little freelance marketplace, but I hate these websites. Hate is a strong word, and I use it with caution, but in this instance, I say it with no qualms. H-A-T-E.
I am snobby about graphic design, I will admit this. I don't fool myself into thinking I am the best, by any means, but I know I'm good, and I believe in good graphic design. I believe good graphic design starts with conceptualization and research. To make a good logo or ad, you have to know about the company. What is important to the company? Where are they located? What are their clients like? What makes them distinctive from their competition? These are all questions I want answered before embarking on a project. I need to know about the company before I even get to the nitty gritty of colors, fonts and imagery preferences. I think this requires some kind of direct back and forth question and answer session, best done on the phone or in person. The check-out-your-work-and-leave-a-message option offered by crowdsourcing freelance websites is not the most efficient, especially given that each project comes with a time limitation.
Set aside the fact that these websites, and others, like Vistaprint, proliferate the illusion that graphic design is instantaneous. My main issue is that these websites pretty much shortchange everyone using them. In order to make any real money using these websites, designers have to spend a significant amount of time working on logo or design projects, and they still might not win any jobs. In fact, it's likely that they won't win one, since only one designer can win each bid, and there are dozens of designers working on each project. As a direct result of this lottery-style creative submission, dishonest designers and logo scavengers are taking advantage of unwitting clients and the mass-submission style of the websites, while the websites themselves take advantage of legitimate designers looking for work.
My experience was pretty much what I'd always expected, and it reminded me why I don't use these sites. In perusing the project I found one submission that was a direct use of stock-art, which is against the terms and conditions of the website we were using (yes, I actually read the terms and conditions). The discovery of the stock art submission made me pretty mad, but it was exactly what I had suspected I would find. In order to increase their chances of making money for the work they did, designers are using stock illustrations to mass produce logos quickly. Or, they are taking one logo design, changing the business name and trying to sell it to multiple vendors within the same industry, during the same time frame. In either case, the vendor is getting screwed out of legitimate, unique work. All these websites assure buyers that stock art won't be tolerated, but the problem is that they rely on users to police it, so, inevitably, people buy logos without realizing they are stock art, or worse, already in use by competitors.
Now, I know there are people out there who don't care how original their logos are. I was actually asked to use stock art on a logo project once. That's cool, as long as you know that's what you're getting. But these logo scavengers take a $10 icon sheet from istockphoto and slap each image together with an eye-catching font to make several instant logo options. All this subterfuge is to get a $200 graphic design bid on a logo that could have been created in Microsoft Word by someone with zero skills. This is absolutely reprehensible to me, especially if you're selling the same logo to multiple people. Especially when I, and other artists with integrity are busting our humps to create something original and unique.
The other issue that I take with these websites - and it's a biggie - is the issue of intellectual and creative property theft. All projects are available to be viewed by anyone on the internet, and no watermarks are added to the artwork. All you have to do to access someone else's design (and potentially rip it off) is right click, open in a new tab and save the image. This is a big problem for me, mostly because of the logo scavengers. If they're selling stock art, what is there to stop them from reselling my art? A shady client who doesn't want to pay for a logo could do the same thing.
Freelance graphic design is tricky enough without these websites and their pitfalls. When you do graphic design you are trying to pluck a vision out of someone else's head and turn it into a reality. Most of the time the client doesn't even know what the vision is, and won't until they see it. So it's mass chaos full of vague descriptions, psychic readings, and continuous edits, and if you're lucky, you actually get paid. If you're not lucky, the client gets disgusted that you just can't read their minds or tell them what they want and they huff off to go torture another creative. If you're not lucky you get a client who asks for a "proof" then screenshots it and uses it and never answers their phone or email again. Nonetheless, I would rather have this back and forth, exasperating, messy but direct contact than play craps with 25 other designers, half of whom may be stamping out re-heated, dime-a-dozen logos like they're working in a Twinkie factory.
This is not to say that there aren't good, reputable artists using these websites. There are. But in my own opinion, as a graphic designer, using these websites is tantamount to playing the lottery. Chances are you will spend time (and time = money) but you aren't going to win. As a client, these websites are the Wal-Mart of graphic design. Sure, you could find what you want there, and it will be cheap if you do, but it may not be what you expected, and it may be a knock-off, so let the buyer (and seller) beware.
Showing posts with label Creative. Show all posts
Showing posts with label Creative. Show all posts
Tuesday, October 8, 2013
Tuesday, March 9, 2010
Advertising Today
In school I learned all about the creative revolution of the 1960's and how it changed the face of advertising. Currently the industry is undergoing an equally revolutionary change. I graduated in 2007 and my degree was obsolete almost before the ink was dry on my diploma. Advertising degrees are actually a relatively new institution when you consider how old advertising is (I had a professor who joked that advertising was the worlds second oldest profession). It used to be that if you wanted to get into advertising you majored in art or history or art history or writing or some other liberal arts degree that today aren't worth the paper they're printed on. It seems like the modern advertising degree is following in those footsteps, going the way of the dinosaur. Ever since the commencement of the .com age advertisers have been trying to find a way to successfully institute the Internet as an advertising medium. Banner ads, email blasts and pop-up ads were a bust inspiring such programs as pop-up blockers and spam filters (though banner ads are currently making a comeback). And it seemed for a while that the Internet was advertising proof. Recently however with the new advertising methods such as Guerrilla Marketing* and Buzz Marketing** creativity has lept off the pages of magazines and bombarded us in the streets. No longer was it the job of the advertiser to get the attention of the public but it became their job to trick the public into enjoying the ads without realizing they were ads. Advertising became a funny email to a friend where you inserted their picture into a dancing elf head, or a website where you could make Santa do whatever you wanted him to do, or a viral video from Youtube sent to you by a friend, and you never even realized that the media you thought was entertainment was actually advertising. Advertising moved beyond the funny superbowl TV spot to the funny webpage, video or article virtually overnight. All of a sudden ad agencies were wanting their creatives to be versed in Flash, Dreamweaver and HTML while Photoshop and Illustrator practically became tools of a bygone era. What happened? Well, put aside the fact that humanity has become so technologically advanced that breakthroughs are made daily and look at the economy. When the Great Recession began to gain speed there came a frenzy in corporate America. A frenzy to start jettisoning the unnecessary lest the boat begin to sink. The most unnecessary, as viewed by CFO's all over the country was advertising. I could argue that until I'm blue in the face but the most eloquent (and brief) way that I believe it could be stated is as quoted by Henry Ford: "A man who stops advertising to save money is like a man who stops a clock to save time". So the advertising industry had to adapt, overnight, to a country that viewed it as expendable. What sprang from this are some of the most creative works that the industry has ever seen. The lesson in all this is that advertising is not going to be dealt a mortal blow by this or any other recession. It adapts. And if you want to survive in the industry, you must as well. It is for this reason that I am looking into learning Flash, Dreamweaver and HTML as well as trying to immerse myself in the newest ad fad, namely social media. Look out ad world, I'm not beaten yet.
* Guerrilla Marketing - http://weburbanist.com/2009/05/31/13-more-extremely-effective-guerrilla-marketing-stunts/
Labels:
Advertising,
Buzz Marketing,
Creative,
Guerrilla Marketing,
Internet
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